Search Issue Tracker
Active
Votes
0
Found in
2022.3.49f1
6000.0.23f1
Issue ID
UUM-83709
Regression
No
Spot Light with 'Box' Shape stops working when it collides with Mesh
Reproduction steps:
1. Open the attached “IN-85612.zip” project
2. Open the “Title Screen Temple” Scene
3. Select the “Light” GameObject from the Hierarchy
4. Move its position on the X axis towards and away from the Mesh
Expected result: Light works when inside or collided with the Mesh
Actual result: Light stops working after it collides
Reproducible with: 2022.3.49f1, 6000.0.23f1
Couldn’t test with: 2021.3.44f1 (Lights did not work at all after downgrading)
Reproducible on: Windows 11
Not reproducible on: macOS 13 (M1)
Notes:
- Does not reproduce when ‘Cone’ or ‘Pyramid’ Shape is selected in the Light Component
- Could not reproduce on a new project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment