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Votes
0
Found in
2019.4
2020.2.1f1
2020.3
2021.1
2021.2
Issue ID
1316165
Regression
No
UnityLinker doesn't abort the Build if the assembly reference is missing
How to reproduce:
1. Create a new Unity project
2. Import the "link.xml" file and put it in the Assets folder
3. Build and Run the project
Expected results: The project should fail to build
Actual results: The project builds successfully
Reproducible with: 2019.4.23f1, 2020.3.1f1, 2021.1.0f1, 2021.2.0a10
Could not test with: 2018.4.33f1 (Building the project gives unrelated errors and fails the Build)
Note:
-Reproduces both with Mono and IL2CPP backends
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Resolution Note (2021.2.X):
The UnityLinker will not error when an assembly mentioned in a link.xml file does not exist. Although providing an error might be desired behavior, there are many projects with link.xml files (either hand-written or generated by some other code) that depend on the current non-error behavior. We don't feel like causing these projects to fail to build is the proper behavior.