Search Issue Tracker
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce: 1. Open the attached project "HDRPproblem.zip" 2. Open Scenes/New Scene in the Project window 3. Set Edit>Projec... Read more
Buttons can be Clicked on a different Display than they are seen
Reproduction steps: 1. Open user attached Project 2. Setup Multiple Game Views 3. Press Play 4. Click around in the area where a But... Read more
Editor crashes when saving changes made in the Shader Graph which is app...
How to reproduce: 1. Open the user's attached "Crystals2D.zip" project 2. Open the "ChainVFX" VFX Graph (Assets -> VFX) 3. Open the ... Read more
UI Toolkit Package Asset Converter is missing Text Core assets conversion
Assets from Text Core that were created while using the UI Toolkit package are not converted to be compatible with 2021.2 when using... Read more
Properties set/edited via Script are not updated when using Sprite Atlas V2
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. In the top toolbar, select "MenuTest -> Add SpriteAtlas to ... Read more
ArgumentOutOfRangeException is thrown when changes are undone in UI Builder
How to reproduce: 1. Open the attached project 2. Open the "MainScreen" UXML file in the UI Builder 3. In the UI Builder, select the... Read more
Crash on __pthread_kill when opening a project with a broken prefab
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Project crashes when opening ... Read more
[iOS] Memory Settings of iOS Player has no effect.
Unity 2021.2 Editor introduced allocator thread block settings (Project Settings > Memory Settings). These settings are used when se... Read more
[HDRP] Game view gets clipped in Play mode when using custom Global Post...
Reproduction steps: 1. Open the user's attached project "HDRP12_BugReports.zip". 2. Open "Custom PostProcess Volume" Scene 3. In Gam... Read more
There's a noticeable performance impact when using Settings Manager with...
How to reproduce: 1. Open the attached project 2. Connect the project to Perforce 3. Open the Polybrush Window (Tools->Polybrush->Po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time