Search Issue Tracker
Fix In Review
Votes
6
Found in [Package]
12.0.0
Issue ID
1352407
Regression
No
[HDRP] Game view gets clipped in Play mode when using custom Global Post Processing Volume with DLSS enabled
Reproduction steps:
1. Open the user's attached project "HDRP12_BugReports.zip".
2. Open "Custom PostProcess Volume" Scene
3. In Game view navigate between the cubes using mouse and "WASD" keys
4. Observe the Game view
Expected result: During the Play Mode, the Game view is not clipped
Actual result: During the Play Mode, the Game view is clipped
Reproducible with: 12.0.0 (2021.2.0b4 ,2022.1.0a3)
Could not test with: 2019.4.28f1, 2020.3.14f1, 2021.1.15f1 (No Nvidia package)
Notes:
- Need to use an RTX 20 series or later GPU to reproduce the issue
- DLSS must be installed by the drivers that enable this feature in Editor
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
TanselAltinel
Apr 29, 2022 10:27
Is this ever going to be resolved at all?
olavrv
Feb 12, 2022 16:39
This issue has resurfaced in 2021.2.4f1 up until 2021.2.11f1 (not tested on earlier versions)