Search Issue Tracker
Fix In Review
Votes
6
Found in [Package]
12.0.0
Issue ID
1352407
Regression
No
[HDRP] Game view gets clipped in Play mode when using custom Global Post Processing Volume with DLSS enabled
Reproduction steps:
1. Open the user's attached project "HDRP12_BugReports.zip".
2. Open "Custom PostProcess Volume" Scene
3. In Game view navigate between the cubes using mouse and "WASD" keys
4. Observe the Game view
Expected result: During the Play Mode, the Game view is not clipped
Actual result: During the Play Mode, the Game view is clipped
Reproducible with: 12.0.0 (2021.2.0b4 ,2022.1.0a3)
Could not test with: 2019.4.28f1, 2020.3.14f1, 2021.1.15f1 (No Nvidia package)
Notes:
- Need to use an RTX 20 series or later GPU to reproduce the issue
- DLSS must be installed by the drivers that enable this feature in Editor
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
TanselAltinel
Apr 29, 2022 10:27
Is this ever going to be resolved at all?
olavrv
Feb 12, 2022 16:39
This issue has resurfaced in 2021.2.4f1 up until 2021.2.11f1 (not tested on earlier versions)