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Tests can not be selected separately when they have identical paths
Reproduction steps: 1. Open the attached project "IdenticalPaths.zip" 2. Open the Test Runner window (Window > General > Test Runner... Read more
Moving the mouse around 2 Inspector windows which show arrays of differe...
How to reproduce: 1. Open the attached "1353819.zip" project 2. On both of the Inspectors expand "Array in Array" and "Array" elemen... Read more
Text is not displayed after scrolling when a Rect Mask 2D is attached to...
How to reproduce: 1. Open the user's attached project 2. Open 'Scene' 3. Enter the Play mode 4. Scroll down until the text is no lon... Read more
[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...
How to reproduce: 1. Open the user's attached "urp-bugs.zip" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" Gam... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce: 1. Create a new project using the default 3D template 2. Import the "Input System" package 3. Open the package's "... Read more
[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...
If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more
WaitForCompletion passes Time.deltaTime when ResourceManager.Update expe...
How to reproduce: 1. Create a new project using the default 3D template 2. Import the Addressables package 3. Open the package's "As... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more
Editor crashes related to AOT stubs when building for IL2CPP
*Reproducible on:* * VS version: 1.6.1, * Editor version: 2021.1.15f1 * Platform: Windows 10 *Steps to Reproduce:* # Get the proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time