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0
votes
Won't Fix

Tests can not be selected separately when they have identical paths

Package: DS - Unity Test Framework

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Jul 28, 2021

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Version/s: 1.1.27

Reproduction steps: 1. Open the attached project "IdenticalPaths.zip" 2. Open the Test Runner window (Window > General > Test Runner... Read more

0
votes
Fixed

Moving the mouse around 2 Inspector windows which show arrays of differe...

IMGUI

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Jul 28, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a3

How to reproduce: 1. Open the attached "1353819.zip" project 2. On both of the Inspectors expand "Array in Array" and "Array" elemen... Read more

0
votes
Fixed

Text is not displayed after scrolling when a Rect Mask 2D is attached to...

uGUI

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Jul 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open 'Scene' 3. Enter the Play mode 4. Scroll down until the text is no lon... Read more

3
votes
Fixed

[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...

Package: Scriptable Render Pipeline Universal

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Jul 14, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached "urp-bugs.zip" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" Gam... Read more

0
votes
Fixed

Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...

Package: Input System

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Jul 13, 2021

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Version/s: 1.1.0-pre.5

How to reproduce: 1. Create a new project using the default 3D template 2. Import the "Input System" package 3. Open the package's "... Read more

0
votes
Fixed

[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 12.0.0

If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more

0
votes
Fixed

WaitForCompletion passes Time.deltaTime when ResourceManager.Update expe...

Package: Build Pipeline - Addressables

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Jul 28, 2021

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Version/s: 1.18.13

How to reproduce: 1. Create a new project using the default 3D template 2. Import the Addressables package 3. Open the package's "As... Read more

0
votes
Fixed

SRPBatcher not increasing CBuffer size when material shader is changed

Graphics - LowLevel

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Jul 26, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more

0
votes
Duplicate

[Android] Build fails when targeting an API level 31 and using custom ma...

Mobile

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Jul 23, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more

1
votes
Fixed

Editor crashes related to AOT stubs when building for IL2CPP

Package: Visual Scripting

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Jul 28, 2021

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Version/s: 1.6.1, 1.7.3

*Reproducible on:* * VS version: 1.6.1, * Editor version: 2021.1.15f1 * Platform: Windows 10 *Steps to Reproduce:* # Get the proje... Read more

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