Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1348577
Regression
No
UI Toolkit Package Asset Converter is missing Text Core assets conversion
Assets from Text Core that were created while using the UI Toolkit package are not converted to be compatible with 2021.2 when using the conversion tool.
Steps to reproduce:
1. Create an empty project with Unity 2020.3
2. Add the UI Toolkit package (version preview.14) by typing "com.unity.ui" on the Package Manager (add package from git URL option).
3. Create a PanelSettings somewhere in the project. Notice there's now a folder "UI Toolkit/Resources" with subfolders containing different Text Core assets (FontAsset, SpriteAsset, TextColorGradient, TextSylesheet).
4. Close Unity.
5. Open either a recent Unity 2021.2 or trunk (2022.1) and open the project created in step 1.
6. Select Window > UI Toolkit > Package Asset Converter and click the "Convert" button.
Expected result: the Text Core assets inside the "UI Toolkit/Resources" subfolders are recognized as valid assets.
Actual result: the Text Core assets inside the "UI Toolkit/Resources" subfolders are shown as "missing (Mono Script)" and are therefore not valid.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment