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SetRenderTarget does not correctly display the texture when depthSlice i...
Reproduction steps: 1. Open the attached project "texarraytest" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Game ... Read more
Querying the mapped value of map(…) before ':unityLibrary:compileRelease...
Reproduction steps: 1. Create an empty project 2. Switch Target Platform to Android 3. Set Target API Level at 31 in Edit -> Proje... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps: 1. Open the project "2021-2-bugs.zip" attached by the user 2. In the Project window, expand the "Torus-7-4" Impo... Read more
Textures affected by Compute Shaders appear blank in the Inspector window
How to reproduce: 1. Open the user's attached "Mutant maker with compute shaders.zip" project 2. Open the "SampleScene" Scene 3. Sel... Read more
[Memory Profiler] [Mono Upgrade] Snapshot displays <uninitialized type> ...
How to reproduce: 1. Open the attached "case_1349827.zip" project 2. Select Window/Analysis/Memory Profiler and Capture the Snapshot... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Inspect the Console window Expected result: The build proce... Read more
NGUI components get Transforms changed to RectTransforms after upgrading...
How to reproduce it: 1. Open the project "case_1346253.zip" from Google Drive link 2. Load Assets > "Scenes" > "MGUI_Issue" Scene 3.... Read more
[Bolt] References are lost from the Flow Graph after re-opening the Editor
How to reproduce: 1. Open the user's attached "Smolsies-2.zip" project 2. Create a new Flow Macro in the Project window (Right-cli... Read more
Checksum and CRC differ when closing editor and reopening after clean build
From this forum post: https://forum.unity.com/threads/checksum-of-bundle-does-not-remain-consistent-despite-no-changes.1082210/ Rep... Read more
Fuzzy finder truncated if graph window offset vertically from main Unity...
*Note:* The Editor should be opened on a secondary screen *Reproducible on:* * main commit e8b6e3d46. * Editor version: 2021.1.0b4 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time