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Fixed in 2022.1.X

Votes

0

Found in

2019.4

2020.3

2021.1

2021.1.12f1

2021.2

2022.1

Issue ID

1351825

Regression

No

Crash on __pthread_kill when opening a project with a broken prefab

Asset Import Pipeline

-

Reproduction steps:
1. Open the user's attached project

Expected result: Project opens
Actual result: Project crashes when opening

Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a3

Notes:
The corrupted prefabs from this specific example are in Assets/PolygonmakerKnights/FH_Knights_xx.prefab (all of them)

Just before the crash, this error pops up:
"Fatal Error!
Overflow in memory allocator."

Stack trace:
Windows:
0x00007FFAEA334ED9 (KERNELBASE) RaiseException
0x00007FF70C982765 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF70C982ECE (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF70DD98558 (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF70DD97D4B (Unity) DebugStringToFile

MacOS:
#0 0x007fff2050092e in __pthread_kill
#1 0x007fff20484411 in abort
#2 0x0000010d960f9e in CrashDontLaunchBugReporter()
#3 0x0000010c5a7765 in EditorMonoConsole::LogToConsoleImplementation(CppLogEntry&)
#4 0x0000010c5a6ca6 in EditorMonoConsole::LogToConsoleImplementation(DebugStringToFileData const&)
#5 0x0000010c5a7c1e in LogToConsoleImplementation(DebugStringToFileData const&)

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a7

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