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Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more
Rotation Constraints constrain in Local Space rather than World Space
How to reproduce: 1. Open attached project 2. Open scene unity4TorqueTester.unity - Scene contains 3 cubes: - Cube 1 (NormalCube)... Read more
[TextMeshPro] TMP_FontAsset includes Creation Settings -> Character Sequ...
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and... Read more
WaitForCompletion: Selected Locale is null
1) Open project Eror-with-localization-main 2) Press play 3) Notice errors 4) Disable the WaitForCompletion flag on the Text compone... Read more
Errors are thrown when using keywords defined in a BlackBoard with Custo...
Steps to reproduce: 1. Open user's attached project "ShaderGraphPlus.zip" 2. Navigate to Project -> Assets -> Materials and open "Ne... Read more
[AR][Mobile] Using KudanAR custom package built project looks split on a...
To reproduce: 1. Open attached project "reproproject.zip" and open "SolarSystem.unity" scene 2. Build for iOS or Android (if built f... Read more
[LWRP] [Shader Graph] Shader graph specular highlight appears differentl...
Steps to reproduce: 1. Download and open the attached project "1175648.zip" 2. Build it on Android Expected: The three circles are ... Read more
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...
How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more
Handwriting to text doesn't work in Editor
Steps to reproduce: 1. Create a new project 2. Try changing game objects name with Handwriting to text functionality Expected resul... Read more
Instantiated FBX through code throws error after leaving Play Mode
How to reproduce: 1. Create a new empty 3D project 2. Download the user attached "Assets.zip" assets 3. Drag and drop the assets fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "AdaptiveProbeVolumes.BakeAsync()" does not bake the Adaptive Probe Volume when running the Unity Editor in batch mode
- "Material" list presents items not in human language
- Crash on ShaderLab::ShaderState::ApplyShaderState when rendering a specific Shader
- "Click to expand/Click to collapse" strings should be changed to drop-downs
- Range slider mouse dragging in the Inspector breaks when a ListView with custom bindItem is added