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Fixed in 2021.3.8f1
Fixed in 2023.1.0a3
Votes
0
Found in
2021.3.5f1
2022.1.8f1
2022.2.0a18
2023.1.0a2
Issue ID
UUM-8454
Regression
Yes
[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphics Jobs (Experimental)” is not enabled
How to reproduce:
1. Open project “iOSLegayJobs.zip”
2. Build for iOS and deploy to a device
3. In the Xcode’s Console window observe the “GfxDevice” line
Expected result: “GfxDevice: creating device client; threaded=1” is logged
Actual result: "GfxDevice: creating device client; threaded=1; jobified=1” or “iphone creating device client; threaded=1; jobified=1” is logged
Reproducible with: 2021.1.0a1, 2021.1.0f1, 2021.1.28f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a2
Not reproducible with: 2020.3.36f1
Reproduced on: macOS 12.4 (Intel)
Note: “Graphics Jobs (Experimental)” needs to be disabled in the Project Settings > Player > Settings for iOS
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Resolution Note (fix version 2021.3.8f1):
Fixed by another internal issue: UUM-7195: Jobified rendering is enforced on ios/tvos
Resolution Note (fix version 2023.1.0a3):
Fixed by another internal issue: UUM-7195: Jobified rendering is enforced on ios/tvos