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Fixed

Unknown (hidden) 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X

Votes

0

Found in

2021.3.5f1

2022.1.8f1

2022.2.0a18

2023.1.0a2

Issue ID

UUM-8454

Regression

Yes

[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphics Jobs (Experimental)” is not enabled

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How to reproduce:
1. Open project “iOSLegayJobs.zip”
2. Build for iOS and deploy to a device
3. In the Xcode’s Console window observe the “GfxDevice” line

Expected result: “GfxDevice: creating device client; threaded=1” is logged
Actual result: "GfxDevice: creating device client; threaded=1; jobified=1” or “iphone creating device client; threaded=1; jobified=1” is logged

Reproducible with: 2021.1.0a1, 2021.1.0f1, 2021.1.28f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a2
Not reproducible with: 2020.3.36f1

Reproduced on: macOS 12.4 (Intel)

Note: “Graphics Jobs (Experimental)” needs to be disabled in the Project Settings > Player > Settings for iOS

  1. Resolution Note:

    Fixed by another internal issue: UUM-7195: Jobified rendering is enforced on ios/tvos

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