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[Barracuda]Output tensor channels are swapped and values are much higher...
Reproduction steps: 1. Open the "UnityProject" from the latest "default" branch. 2. Make sure to run the generate-all script to up... Read more
WaitForEndOfFrame does not work when the Game view is not visible
Reproduction steps: 1. Open the attached "Report_Sceneview" project 2. Open the “Assets/Scenes/SampleScene” scene 3. Enter the Pl... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more
[Android] The Player is restarted instead of reacting to deep link when ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “Assets/SimpleGoogleSignIn/Example.unity” Scene 3. Build... Read more
[Android][ShaderGraph] Shader is not rendered on Android when it has nor...
Steps to reproduce: 1. Open the attached project "Case_1322517.zip" 2. Build it for Android 3. Launch the app Expected results: A p... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project 2. Open "Editor/ShowBug.cs" script 3. Script creates instance of prefab, then prefab h... Read more
[WebGL] unityInstance.SendMessage crashes WebGL Runtime when passing a l...
Reproduction steps: 1. Create a new 3D project 2. Click File > Build Settings… > Select WebGL > Switch Platform 3. Click Edit > P... Read more
Nepali characters are rendered using other language characters
How to reproduce: 1. Open the user’s attached “nepal-language.zip” project 2. Open “NepalLanguage” Scene (Assets > Scenes) 3. Obs... Read more
NavMesh Baked area is not visible when Gizmos is turned on and the Navig...
How to reproduce: 1. Open the attached "Robotory.zip" Project 2. Open the "SampleScene" 3. Turn on Gizmos in the Scene View 4. O... Read more
Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Tabs are highlighted when hovered over and they are behind Lock or Multiple Tab Navigational buttons
- “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
- [DX12] SRP Batcher visual glitch when using shaders
- New properties are marked missing when an animation is recorded while the prefab is open
- Button text in the Editor fails to render properly on lower resolution displays when Bitmap Text Rendering Mode is selected