Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.40f1
2022.3.35f1
6000.0.8f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-74919
Regression
Yes
The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
How to reproduce:
1. Open the “PauseTest2022” project
2. Open the SampleScene
3. Enter Play Mode
4. Observe the FPS in the Game View
Expected result: The frame rate maintains a stable 30 FPS without fluctuations
Actual result: The frame rate is fluctuating rapidly between 29-30 FPS
Reproducible in: 2020.2.0a5, 2021.3.40f1, 2022.3.35f1, 6000.0.8f1
Not reproducible in: 2020.2.0a4
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environment tested
Notes: Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment