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1
votes
Fixed

[XR Interaction Toolkit] XRDirectInteractor does not always grab an obje...

Package: XR Interaction

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Mar 29, 2021

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Version/s: 1.0.0-pre.3

Reproduction steps: 1. Open the attached "case_1325375.zip" project 2. Load SampleScene 3. Enter Play mode 4. Grab and release a cu... Read more

0
votes
Fixed

[TMP] Text scale changes are not handled when the lossyScale of the hier...

Package: TextMeshPro

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Jul 21, 2021

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Version/s: 3.0.6

How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Enter the Play Mode 3. In the Game View, inspect the T... Read more

2
votes
By Design

Baking reflection probes performance regression

Global Illumination

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Feb 19, 2016

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Version/s: 5.3.2p4

1. What happened On 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reprodu... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL 2. Copy "data.xml" from project folder to folder where the index.html of the built game is 3. Run the built projec... Read more

0
votes
Duplicate

Active profile not found in build window data source when creating new p...

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Apr 18, 2024

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Version/s: 6000.0.0b16

*Steps to reproduce:* 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile... Read more

0
votes
Fixed

[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...

Package: Scriptable Render Pipeline Universal

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Nov 28, 2019

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Version/s: 7.1.6, 7.1.5, 7.1.2, 7.1.1

Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Rep... Read more

0
votes
Fixed

[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 4.10.0

How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Use on screen buttons to move the Prefab 4. See the flickering ... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
Fixed

[Perforce] Perforce-locked vfx files can still be edited and saved

Package: Visual Effect Graph

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Oct 23, 2019

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Version/s: circa 7.2.0

It is possible to modify perforce-locked graphs. Repro steps: 1. In a perforce-enabled project, open a locked VFX graph asset (i.e.... Read more

0
votes
By Design

[AnimationRigging] GameObject snaps into place until its Root is moved w...

Package: Animation Rigging

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Nov 18, 2019

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Version/s: 0.2.1-preview, 0.2.5-preview

How to reproduce: 1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode Expe... Read more

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