Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.19.17
Issue ID
ADDR-2479
Regression
No
Out of memory in GenerateSubAssetPathMaps when building addressables
Reproduction steps:
1. Open the attached project
2. Open OutdoorsScene Scene in the Assets folder
3. Go to the Window -> Asset Management -> Addressables -> Groups
4. Run the Addressables build (Build -> New Build -> Default Build Script)
Expected result: The build succeeds
Actual result: The build fails with an out of memory exception
Reproducible with: 1.19.17 (2019.4.36f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3)
Note: Building the addressable group can take up to an hour
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Resolution Note:
Please enable the Disable Visible Sub Asset Representations option in AddressableAssetSettings > Build, to improve build performance for this .fbx with many subassets. Was able to reduce the total build time to 30 min, and GenerateSubAssetPathMaps only took 0.945 ms.