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Multiple errors are thrown when SetLifetime is set to Infinity in Initia...
How to reproduce: 1. Open the user's attached " VFXGraphInfiniteLifetime.zip" project 2. Select the "Test" VFX Graph in the Project ... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce: 1) Open attached project 2) Open Scenes/Main scene 3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z:... Read more
AssetPostprocessor does not update the Prefab hash and Components when i...
How to reproduce: 1. Open the “postprocessor-hash” project 2. Open the Hash Viewer window (Window > Hash Viewer) 3. Open the “Assets... Read more
[ProBuilder] Closing shape editor window while in play mode create a pre...
This problem reproduce with a version of PB that has the fix about entering in play mode while having the ShapeEditor open was creat... Read more
[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce: 1. Create a new URP Template project 2. Import ProBuilder 3. Create a Shape with a large number of Vertices (A Sph... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
Cannot select objects from scene view if rendering to a texture during O...
Steps to reproduce: 1. Open attached project 2. Open scene "picktest" 3. Make sure that cube is visible in scene view 4. Run the sc... Read more
[iOS] Crash after waking device from sleep when creating WebSocket with ...
After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce: 1) Open the... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
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