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"Browse" button for Xcode in the "Build Profiles" window is too big
*Steps to reproduce:* # Install 6000.1.0b5 build with "tvOS" module # Create a new project # If Xcode is installed please remo... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps: 1. Open QA attached project "repro_1139007" 2. Switch the build target to Android 3. Build and Run Actual: App crashes... Read more
Editor hangs when using Assert.ThrowsAsync in a test
How to reproduce: 1. Open the attached “ThrowsAsyncBug” project 2. In the main menu bar, select “Window” → “General” → “Test Runne... Read more
Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more
1373123 Visual scripting input node randomly receives On Released event ...
*Important Note:* Please check the comments on the original FogBugz ticket. *Reproducible on:* * VS version: 1.7.5 * Unity version:... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip) 2. Open "test" scene 3. Select a, b and c game obje... Read more
Connected Body fields are missing from joint components when the PuppetM...
Reproduction steps: # Open the “PaidAssetTest” project # Open the “NewScene” scene # Select “Cube” in the Hierarchy # Observe ... Read more
Input doesn't get registered when pressing WASD or Arrow keys
Reproduction steps: 1. Open the user’s attached project 2. Enter the Play Mode 3. Try pressing WASD keys and then Space key Expecte... Read more
Selecting clips through playhead in a timeline with 30+ tracks throws a ...
How to reproduce: 1. Open the attached "TimelineNRE.zip" project and open "SampleScene" 2. Open the "Main CameraTimeline.playable" i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL