Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X
Votes
0
Found in
2017.3
2018.3
2018.4.0f1
2019.1
2019.2
2019.3
Issue ID
1156362
Regression
No
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using "DrawMeshInstanced" on PowerVR GPU
Reproduction steps:
1. Open "GpuInstanceTest.zip" project
2. Build & Run for Android
Result: "unexpected struct parameter" errors
Reproduced with: 2019.3.0a4, 2019.2.0b4, 2019.1.4f1, 2018.4.1f1, 2018.4.0f1, 2017.4.28f1
Error:
GLSL: unexpected struct parameter 'PropsArray[1]._Color'.
GLSL: unexpected struct parameter 'unity_Builtins0Array[1].hlslcc_mtx4x4unity_WorldToObjectArray[0]'.
GLSL: unexpected struct parameter 'unity_Builtins0Array[1].hlslcc_mtx4x4unity_ObjectToWorldArray[0]'.
Reproduce with:
Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Amazon Kindle Fire HD 10 (2015) (KFTBWI), Android 5.1.1, CPU: MediaTek MT8135, GPU: PowerVR Rogue G6200
Meizu - (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Did not reproduce with:
Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Amazon Fire (2015) (KFFOWI), Android 5.1.1, CPU: MediaTek MT8127, GPU: Mali-450 MP
Sony Xperia Z3 (D6603), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
Notes:
Only tested on OpenGLES, because repro devices don't support Vulkan Graphis API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment