Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
870123
Regression
Yes
[Terrain] Assertion and errors fail if Terrain is selected in Hierarchy when scene is reloaded
I have same terrain asset in PlayScene and NetWorkScene in my project. When Terrain is selected in Hierarchy / Inspector and NetworkScene is reloaded to PlayScene errors and assert fails.
To repro:
1. Open NetworkScene.
2. Select Terrain in Hierarchy.
3. Press Play.
4. Press LAN Host.
Actual result: PlayScene is loaded. Assertion and errors are in log.
MissingReferenceException: The object of type 'Terrain' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.TerrainInspector.OnSceneGUICallback (UnityEditor.SceneView sceneView) (at /Users/builduser/buildslave/unity/build/Editor/Mono/TerrainEditor/TerrainInspector.cs:1796)
UnityEditor.SceneView.CallOnSceneGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2371)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1699)
UnityEditor.SceneView.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1536)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
'Assertion failed on expression: 'srcAttach < m_CurrentFramebuffer.colorCount && "We should always resolve only current RT"' '
is getting spammed in the console window.
MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Transform.get_position () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:26)
CompleteProject.CameraFollowNew.FixedUpdate () (at Assets/CameraFollowNew.cs:33)
Expected result: No errors in log.
Regression since 5.6, does not repro in Version 5.5.0f3 (38b4efef76f0)
Thu, 24 Nov 2016 13:54:18 GMT
Branch: 5.5/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment