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"No MonoBehaviour scripts in the file" message if there is a double UTF-...
How to reproduce: 1. Open user-submitted project (ClassTest.zip) 2. Select MoonTimeline.cs in the Project view 3. See the Inspector ... Read more
[UITOOLKIT] Float culture-specific parsing issues
Run the UIToolkit editor tests with a culture where "," is the decimal point (e.g. Swedish, Spanish, Norwegian, Italian, German, Fre... Read more
Changing the type of script properties to custom Struct causes errors wh...
How to reproduce: 1. Open the attached project "1243451.zip" 2. Open the Scene "1" 3. Open script "Test.cs", comment lines 13, 14, 1... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Observe the log Actual: "Error Unity A scripted object (proba... Read more
[IMGUI] SearchField style in a custom Editors window does not match Edit...
How to reproduce: 1. Open the attached project "1243420.zip" 2. Click "Tools" > "BugTest Window" 3. Start typing in a "BugTest" wind... Read more
[Editor Constraints] ScaleConstraint gets ignored on axes that are set t...
How to reproduce: 1. Open the attached project "1243185.zip" 2. Open the "SampleScene" Scene 3. Select GameObject "Parent (0.5 X Sc... Read more
Render Scale is not applied to the rendered image when 2D Renderer is us...
How to reproduce: 1. Open the attached project named "Case_1241537" 2. Open the Sample Scene and observe the game view 3. Select the... Read more
If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce: 1. Open the attached project "1233991.zip" 2. Open the "test... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce: 1. Create a new Unity project 2. Import the Multiplayer HLAPI package Expected results: Package is successfully... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL