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Fixed in 2020.2
Fixed in 2020.1
If one Reflection Probe is inside another one, the sum of Reflection Probes weights affecting the GameObject gets above one
How to reproduce:
1. Open the attached project "1233991.zip"
2. Open the "test" scene
3. Select GameObject "Wall" in Hierarchy window
Expected result: GameObject "Wall" is blue and is affected by "Room-ReflectionProbe" with a weight of 1
Actual result: GameObject "Wall" is red and is affected by "Room-ReflectionProbe" and "World-ReflectionProbe" with weights of 1.53 and -0.53 respectively
Reproducible with: 2019.3.0a8, 2019.3.13f1, 2020.1.0b8, 2020.2.0a10
Not reproducible with: 2018.4.22f1, 2019.3.0a7
Note: this only happens when a custom plane mesh is used in the Quads (Mesh Filter) component
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