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IL2CPP encountered a managed type which it cannot convert ahead-of-time
Needs More Information - 10 months ago • updated 3 months ago. 1 upvote. Seems Nasty and affects mobile I2CPP, no debug info or pr... Read more
Backup fails to complete
Working On Fix 3 - months ago [Original issue link|https://support.ludiq.io/communities/5/topics/4717-backup-fails-to-complete] --... Read more
Nested for loop overshoots last index
Pending Review - 4 months ago. You can work around this but it's odd behaviour that should be investigated. [Original issue link|h... Read more
EXC_BAD_ACCESS on IL2CPP Asset Bundle
Escalated - 9 months ago [Original issue link|https://support.ludiq.io/communities/5/topics/3994-exc_bad_access-on-il2cpp-asset-bun... Read more
Bolt wizard appears after upgrading project to 2020.1
Description When upgrading a Bolt 1.4 project from 2019.3 to 2020.1 the wizard appears on the naming screen. You are unable to sel... Read more
NullReferenceException spams the console entering play mode while using ...
Entering play mode, while the fuzzy search window is searching, causes the fuzzy search to freeze on-screen, spamming errors to the ... Read more
[WebGL] Particles are not visible when built with Mesh Render Mode
How to reproduce: 1. Open "repro" project (Mesh Render Mode is set in Particle System) 2. Enter Play Mode and observe the Game view ... Read more
[2d] Sprite Editor window flickers and exception thrown on creating new ...
Exception thrown in the console and Sprite editor window flickers on scrolling when a new category is created in Visibility window, ... Read more
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...
How to reproduce: 1. Open the attached project "1234952.zip" 2. Open the "test" Scene 3. Build and Run Expected result: player wind... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL