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It is possible to select "None (Object)" from the Material list in Model...
To reproduce: 1. Download attached "1172619_repro (1) 3.zip" project in Unity 2. In Project window select "untitled.fbx" gameObject... Read more
Enhancer package bypasses dark theme entitlement
- Open the attached project - Ensure you have a personal edition. Help -> Manage License. Return license. Ensure you... Read more
[Mobile] UI button stays pressed in after releasing it while the pull do...
Repro steps: 1. Open attached project 2. Build and Run on mobile 3. Press and hold one of the buttons on the left 4. While holding t... Read more
[OSX]FileNotFoundException is thrown when Package Upload window is selected
How to reproduce: 1. Open the attached ACTk 2020.1.zip project 2. Open Package Upload window (in Menu bar/Asset Store Tools) Actual... Read more
[HDRP lights] Coping and pasting Light component won't update the inspec...
How to reproduce: 1. Open the attached LightComponentCopyTest.zip project 2. Select Spot Light in the Hierarchy in the SampleScene... Read more
Current Audio Mixer Snapshot Not Selected when played
How to reproduce: 1. Open the attached AudioTest.zip 2. Open Test Scene and Enter the Play mode 3. Go to Menu bar/Window/Audio/open... Read more
[HDRP] Lighting in scene flickers when camera is moved
[HDRP] Lighting in scene flickers when camera is moved When navigating through the scene, the light sometimes turns itself off in t... Read more
[Alembic] Alembic Exporter Script Component rotates source camera when e...
How to reproduce: 1. Open the attached CamExport.zip project 2. Open the MyScene and enter the Play mode 3. In the Hierarchy window ... Read more
"Internal: JobTempAlloc has allocations that are more than 4 frames old"...
How to reproduce: 1. Open user-submitted project (SpriteSkinBugRepo.zip) 2. Enter Play Mode 3. Wait a couple of seconds for the Spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL