Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0-preview.28
Issue ID
1241537
Regression
No
Render Scale is not applied to the rendered image when 2D Renderer is used and HDR option is disabled
How to reproduce:
1. Open the attached project named "Case_1241537"
2. Open the Sample Scene and observe the game view
3. Select the UniversalRenderPipelineAsset
4. Adjust Render Scale while HDR and PostProcessing are turned off
Expected result: Game view starts to change when the Render Scale is adjusted
Actual result: Game view does not change when the Render Scale is adjusted
Reproducible with: 2019.3.13f1, 2020.1.0b9, 2020.2.0a10
Could not test with: 2018.4.22f1(2D renderer was not yet available)
Reproducible with package versions: 6.9.2, 7.3.1, 8.1.0, 9.0.0-preview.28(git master branch)
Notes:
1. The Game view adjusts if the HDR option is enabled
2. Graphics APIs tested: D3D11, D3D12, Vulkan
3. When Render Pipeline Asset is using forward rendering, Render Scale can be changed without having HDR enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment