Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2020.1.0b7
2020.2
Issue ID
1243451
Regression
No
Changing the type of script properties to custom Struct causes errors when values are changed in instance of Prefab
How to reproduce:
1. Open the attached project "1243451.zip"
2. Open the Scene "1"
3. Open script "Test.cs", comment lines 13, 14, 15, uncomment lines 17, 18, 19 and save changes
4. Change "Test" component values of GameObject "test"
Expected result: no errors are thrown
Actual result: errors appear in a Console
Reproducible with: 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a9
Workaround: removing and readding GameObject to Scene solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Resolution Note:
We are not supporting replacing the type of a field with another at this point and there is no short term plans to cover this. In the meantime the workaround is to use another name for the field of the new type.