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[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repr... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more
[ShaderGraph] Main Preview Window stops rendering graph's output when Sp...
How to reproduce: 1. Open the attached project named "Case_1243468" 2. Open the Test shader graph 3. Observe that the Main preview w... Read more
[HDRP] System is not interested in this transform errors are thrown cont...
-On undo one extra light component added on the Direction light game Object. -The system is not interested in this transform errors ... Read more
[HDRP] ArgumentNullException errors are thrown on removing Light compone...
-ArgumentNullException and SerializedObject target has been destroyed errors are thrown on removing Light component from Direction L... Read more
[2D] Options Property dropdown of "Surface Effector 2D" doesn't expand u...
Options Property dropdown under the Surface Effector 2D doesn't fully expand until the mouse cursor is moved in the Properties Wind... Read more
[HDRP] NullReferenceException error is thrown on removing Decal Projecto...
NullReferenceException error is thrown on removing Decal Projector component. Steps to repro: 1. Create a new HDRP Project. 2. Hier... Read more
[HDRP] Unwanted checkboxes appear next to properties under frame setting...
Unwanted checkboxes appear next to properties under frame settings overrides in "Planer Reflection Probe". Steps to repro: 1. Creat... Read more
[HDRP] NullReferenceException errors are thrown while removing HD Additi...
NullReferenceException errors are thrown while removing HD Additional Reflection Component. Steps to repro: 1. Create a new HDRP Pr... Read more
[HDRP] ArgumentNullException errors are thrown continuously on removing ...
-ArgumentNullException and SerializedObject target have been destroyed errors are thrown continuously on removing Reflection Probe c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL