Search Issue Tracker
Fixed in 3.1.6-preview.3
Votes
0
Found in [Package]
2019.3
2020.1
2020.1.0b4
2020.2
Issue ID
1234299
Regression
No
[XR Management][Quest] Windows MR settings are included in Android build and errors are thrown
Repro steps:
1. Open attached project
2. Build and Run on a Quest
3. Observe the log
Actual: "Error Unity A scripted object (probably UnityEngine.XR.WindowsMR.WindowsMRSettings?) has a different serialization layout when loading" is thrown in the log
Reproducible with: 2019.3.13f1, 2020.1.0b9, 2020.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment