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Animation window is unresponsive when other Animation window is open and...
To reproduce: 1. Open attached project ("case_1240548.zip") 2. From Hierarchy select "Cube" Game Object 3. Play the Animation Clip i... Read more
[2D Sprite] Snapping occurred only in one direction with selection of Re...
Snapping occurred only in one direction with selection of Rect Tool either Horizontally or Vertically Steps to Repro: 1. Create a ... Read more
Editor crashes when opening Animator transition settings with specific h...
How to reproduce: 1. Open 'Scene' from "AnimatorCrashRepro.zip" 2. Open Animator window 3. Select 'Dissolver' in the Hierarchy windo... Read more
[2D SpriteShapeProfile] "Assertion failed on expression" thrown on Incre...
"Assertion failed on expression" thrown on Increasing scale of z axis to 1e+23 or more of SpriteShapeProfile Steps to Reproduce: 1.... Read more
[HDRP] Expanding invalid MinMaxAABB errors are thrown on creating Sprite...
Expanding invalid MinMaxAABB errors are thrown on creating SpriteShape controller. Steps to repro: 1. Create a new HDRP Project. 2.... Read more
[HDRP] Auto exposure effects occur on entering/exiting in play mode with...
Auto exposure effects occur on entering/exiting in play mode with "Sprite Shape controller". Steps to repro: 1. Create a new HDRP P... Read more
[HDRP] WARNING: Shader Unsupported: 'shadername' - All passes removed fr...
Link to forum post: https://forum.unity.com/threads/warning-shader-unsupported-shadername-all-passes-removed.857728/ WARNING: Shade... Read more
[UI][HDRP] Incorrect message in the mixed lighting mode infobox
Steps to repro: 1. Create the new HDRP project; 2. Open the 'SampleScene' scene; 3. In the Lighting window under the Mixed lighting ... Read more
Project window file path explorer is not opened when "Show In Explorer" ...
How to reproduce: 1. Open attached project "ShowInExplorer.zip" (or any other poject) 2. In Project window, right-click on any file... Read more
[HDRP] On enable shadow update does not work as intended
1) Light an object with a spotlight 2) Enable shadows 3) Set shadows to update on enable 4) Move the object that is casting the sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL