Search Issue Tracker
Fixed
Votes
0
Found in [Package]
9.0.0, 8.1.0
Issue ID
1242623
Regression
Yes
[HDRP] Expanding invalid MinMaxAABB errors are thrown on creating SpriteShape controller
Expanding invalid MinMaxAABB errors are thrown on creating SpriteShape controller.
Steps to repro:
1. Create a new HDRP Project.
2. Windows > Package Manager > 2D SpriteShape.
3. Gameobject > 2D Object > Sprite Shape.
Actual Result:
Expanding invalid MinMaxAABB errors are thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a10 with Package Version 9.0.0, 8.1.0
Working Fine:
2020.2.0a9, 2020.1.0b8 with Package Version 9.0.0, 8.1.0
Environment:
Occurring on Windows 10 & Mac 10.15
Stacktrace:
Expanding invalid MinMaxAABB
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
A fix for this issue will be available on Unity 2020.2.0a12 and above
Resolution Note:
A fix for this issue will be available on Unity 2020.1.0b11 and above
Resolution Note:
A fix for this issue will be available on Unity 2019.3.15f1 and above