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Memory is not cleared after loading an empty Scene with SceneLoadMode.Si...
How to reproduce:1. Open attached project "leakTest2019.3.0f3.zip"2. Build and Run the project3. In Editor, open Memory Profiler win... Read more
[2019.3] Changing lightning settings via API doesn't update them in the ...
How to reproduce:1. Open the attached project2. Window > Rendering > Lightning Settings3. Enable Realtime GI, Baked GI and dis... Read more
Changing a prefab in a subscene does not trigger a reimport of the subscene
To reproduce:1. Create a new subscene.2. Create a cube in a scene and make it a prefab.3. Move an instance of the subscene into the ... Read more
2019.3: Graphics.CopyTexture does not work with Texture3D
Reproduction steps:1. Open project in "MyRepro.zip"2. Script in the "Editor" folder creates a Texture3D using 2D Textures in "Textur... Read more
OnPreviewGUI method's background image is rendered grey instead of white...
How to reproduce:1. Open the attached 'TestPreviewRenderer2.zip' project2. Navigate Example -> GameObject Editor3. Observe that b... Read more
As a user, I want Unity to be able to connect to UPM without having to c...
How to reproduce:1. Set UNITY_NOPROXY and UNITY_PROXYSERVER env variables to random values (ex. erwqwe.com)2. Try to launch Unity Ac... Read more
Memory leak occurs when calling socket receive in thread during Play Mode
How to reproduce:1. Open the "SampleScene" Scene in the attached "1211367.zip" project2. Open Profiler and click on the Memory Modul... Read more
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<T> always returns 4
How to reproduce:1. Open tester-attached project (AlignOf.zip)2. Enter Play Mode3. See the Console window Expected result: Unity.Col... Read more
[Ubuntu] Adding a Canvas UI object causes frustum errors to appear in co...
The following error spews to the console if a Canvas UI is added. Screen position out of view frustum (screen pos 639.320984, 988.00... Read more
SceneManager GetSceneByPath returns an invalid scene when lower case / n...
How to reproduce:1. Open attached project "SceneInvalid.zip" and scene "SampleScene"2. In Editor, click Bug -> Save Scene (Bug)3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used