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[iOS] All scheduled notifications are thrown when using iOSNotificationL...
Reproduction steps: 1. Create or open a Unity project 2. In the menu bar, press "Windows" > "Package manager" 3. Add the "Mobile No... Read more
[MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer ...
Reproduction steps: 1. Open the attached “RenderTextureCrash.zip” project 2. Change New Render Texture’s Dimension to 3D Expected r... Read more
WebGL Template variables are inlined
How to reproduce: 1. Open the attached project "Project-Q.zip" 2. Open Project Settings > Player > WebGL > Resolution and Presentati... Read more
Package Manager's prompt keeps reappearing to resolve packages
Reproduction steps: 1. Create an empty Project 2. Install the Input system package 3. Open Project settings: Edit > Project Settings... Read more
Crash when adding InputSystem.Update() to InputSystem command handler to...
How to reproduce: 1. Open the attached project ('InputSystemUnityCrashBug.zip') 2. Enter Play Mode 3. Click the up and down arrow ke... Read more
[Mobile] [UI Toolkit] ListView onSelectionChange conflicts with scrollin...
How to reproduce: 1. Open project "UnityListViewScrollingOnTouchDevices.zip" 2. Build and run on Android 3. Try to scroll the Listvi... Read more
[Search] Fix asset worker log object thread stalling
Repro steps: 1. Create a new project 2. Import some prefabs that log warning when imported 3. Create an asset index to index those ... Read more
[Shuriken] Scene Gizmo is selected through the Stop button of the 'Parti...
When the 'Particle Effect' Window is shrunk vertically so that Scene Gizmo came exactly parallel then On clicking Stop Button from P... Read more
[Android] Audio is only stopped after a delay when VideoPlayer.Pause() i...
Reproduction steps: 1. Download and open the submitted project "VideoPlayer_Bug_Report.zip" 2. Build and run for Android 3. Press Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection