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ITestPlayerBuildModifier.ModifyOptions is not being called when running ...
Repro steps:1. Open attached project2. Main Menu -> Window -> General -> Test Runner3. Press "Run all in player (Android)"4... Read more
[HDRP] [Vulkan] Player doesn't render HDRP template scene if there are o...
Steps:1. Create new project with HDRP template2. Open package manager > HDRP (high-definition render pipeline) > update to lat... Read more
[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...
Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more
[Prefab] Mouse cursor always loading state when the input value of Blend...
When a prefab of Mirror 3D object is created and Blend Distance property from the "Planer Reflection Probes" component is dragged be... Read more
[IL2CPP] NAudio.dll library methods does not work on builds when using I...
How to reproduce:1. Open the attached project ("case_1204383-NAudio.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode4.... Read more
[URP][Metal][Mac] [2D lighting] Standalone build renders blue/black with...
With 3D template i.e when the camera/lighting environment is set to skybox, the scene renders black and with a 2D Template, the buil... Read more
[Polybrush] Vertex corruption when using Additional Vertex Stream
Steps to reproduce:1. Open User-supplied project2. Open Scene "Test"3. Notice the "Corrupted mesh" Gameobject, that is using a Polyb... Read more
[Camera] "TLS Allocator ALLOC_TEMP_THREAD" exceptions are thrown on open...
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 23 errors are thrown continuou... Read more
[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce:1. Open the attached project2. Build the terrain scene as asset bundle using the asset bundle browser (Window > ... Read more
Cursor is not locked to Game window when pressing Windows key then click...
How to reproduce:1. Open the attached project2. Build the project3. Launch the built project in Windowed mode4. Wait for the Splash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used