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[Timeline] Exception thrown when "New Signal" is created and replaced wi...
When two reactions are created and the Signal of the first reaction is replace with the signal of the second reaction then Exception... Read more
[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0 Steps to reproduce: 1) Open attached project or create a new one with mesh decals in it (Simpl... Read more
Crash when Scene view Shading Mode is set to Wireframe or Shaded Wirefra...
How to reproduce: 1. Create a new project 2. Select the "Wireframe" Shading Mode int the dropdown in the top left corner of the Scen... Read more
EditorGUILayout.ObjectField selection pop-up for some Components prevent...
How to reproduce: 1. Open tester-attached project (EditorGUILayoutBug.zip) 2. Open the SampleScene 3. Open the custom Editor window ... Read more
[A2] Unexpected assembly reload after building standalone player with pl...
Steps: 1. Open attached project 2. Set "Edit->Project Settings -> Editor -> Enter Play Mode Options (Experimental)" 3. Load SampleSc... Read more
[Performance Regression] "EditorOnly [Prefabs.MergePrefabs]" process not...
Reproduction steps: 1. Import the attached .unitypackage ("1239162.unitypackage") 2. Open the Scene "Candy Trip 3" Expected result:... Read more
Unable to add script properties of a custom Object type to be tracked in...
How to reproduce: 1. Open the attached project "1238942.zip" 2. Open the "test" scene 3. Open Animation window 4. Select GameObject ... Read more
[IMGUI] Texts are clipped when "TestRunner.Callbacks" script is selected...
On selecting "UnityEngine.TestTool.TestRunner.Callbacks" from Script Component in the Inspector, Texts are clipped, refer attached s... Read more
Splitter IndexOutOfRangeException when opening the editor
Steps to reproduce: 1. Open the editor prior to changeset 682d3dec6115 2. Reset the layout to "Default" 3. Open the Test Runner 4. C... Read more
Custom model has incorrect naming scheme when imported into Unity
How to reproduce: 1. Create and open a new project 2. Import the attached 'TestModel.FBX' model into the project Expected result: m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL