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[Timeline] Animation track not attached when creating timeline on animat...
When creating the timeline for a gameobject with animator component the timeline should get the animation track attached automatical... Read more
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more
[WebGL] shadows with soft shadows setting enabled have pixelated edges i...
How to reproduce: 1. Open the project from the attached file "1240932.zip" 2. In the Hierarchy select "Directional Light" GameObject... Read more
[A2] [HDRP] SRP debug window redraws every frame when animated materials...
Steps to reproduce : - create a new project - go to Help > About Unity and type "Internal" - this will show up the color circles ar... Read more
Profiler image preview data is not displayed when the profiling informat...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler Modules dr... Read more
Setting Icons are not getting clicked and not opening the properties und...
How to reproduce: 1. Create a new project 2. Go to: Edit > Project Settings > Player 3. Click on the Icon of Other Settings/ Splash ... Read more
[Android][Mobile Notifications] Dependencies aren't inserted correctly i...
Repro steps: 1. Open attached project 2. Export a gradle project 3. Open build.gradle Actual: "implementation "com.facebook.androi... Read more
Console window doesn't scroll down automatically when initial/first fram...
Reproduction steps: 1. Open attached project "ConsoleScroll.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe console Expe... Read more
AudioSource PlayScheduled plays sound at random intervals with random va...
How to reproduce: 1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene" 2. Make sure to lower ... Read more
Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce: 1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene" 2. In Hierarchy, select "Particl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL