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Camera's Z position is clamped to zero when in Scene View
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Scene View, enable the 2D mode 3. Select the ... Read more
Unity C# not automatically updating EventType.mouseUp/mouseDown to Event...
After downloading the Ann Tools package from the Asset Store I have to manually update the event type of mouseDown/mouseUp. I would ... Read more
[Mobile Notifications] iOSNotificationTimeIntervalTrigger.TimeInterval i...
Reproduction steps: 1. Open attached project "Case_1315365" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Console ... Read more
[HDRP] Changing automatic exposure presets does not update the scene view
Versions tested: 2021.2.0a5 + 12.0.0 Master (8949162f68cc0eca4e844d09092a12c7c7096809) Steps to reproduce: 1) Create a new HDRP out... Read more
Crash on dispatch_release when building for WebGL
Reproduction steps: 1. Open the user's attached project 2. Build for WebGL Expected result: Editor doesn't crash after the build is... Read more
Scrollbar's value becomes incorrect after clicking on the edges of the S...
How to reproduce it: 1. Open the attached project ("Scrollbar Test.zip") 2. Load "SampleScene" Scene 3. In the Hierarchy view select... Read more
Assembly Definition Use GUIDs value reverts to previous value when appli...
Reproduction steps: 1. Open the attached project ("MultiASMDEFBug.zip") 2. Open "AssemblyOne.asmdef" asset in Inspector window 3. Ti... Read more
Silent Crash when selecting a Profiler Module
How to reproduce: 1. Create a new unity project 2. Analysis > Profiler 3. Open Profiler Module dropdown 4. Select a Profiling module... Read more
ArticulationBody anchors are repositioned even when any unrelated proper...
1) Open the attached project. 2) Hit Play 3) Notice that the sphere is attached to a static cube by a spring, and the system ends u... Read more
Assets are reimported when AssetPostprocessor class is renamed
Reproduction steps: 1. Open the user's attached project 2. Navigate to Editor/Folder1 and open TestPostProcessor2 script 3. Change t... Read more
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