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[URP] [ReflectionProbes] Reflection probes give green outline on the Gam...
Steps to reproduce:1) Open Unity Hub and create a new Universal RP template project2) Open Build Settings and switch platform to iOS... Read more
[Oculus Quest][XR] Crash when pausing application if Multithreaded Rende...
1. Open attached "New Unity Project"2. Make sure that Multithreaded Rendering is enabled in player settings3. Build&Run applicat... Read more
[ProBuilder] ProBuilder created Shapes disappear in Build when Script St...
Reproduction steps:1. Create a new Project2. Import ProBuilder preview.2 - 4.3.0 via Package Manager3. Go Tools -> ProBuilder -&g... Read more
CPU Profiler 'Show Related Objects' panel contains random names
How to reproduce:1. Open the attached project2. Build & Run the project3. Connect Profiler to the player (Windows > Analysis ... Read more
[Oculus Quest][GearVR] Application crashes if Minify is set to Proguard/...
How to reproduce:1. Open attached "New Unity Project"2. Make sure that Minify in Project Settings (Publishing Settings) is set to Pr... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
JobComponentSystem.OnUpdate function throws an uninformative error messa...
How to reproduce:1. Open the attached project2. Clear the Console Window3. Observe the cleared Console Window Expected result: No er... Read more
[Quick Search] "ProgressOptions' does not exist in the current context" ...
Importing Quick Search package from Help window imports the latest package version which is not the verified version and throws "Pro... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps:1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene"2. Enter Play Mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used