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After reloading a scene or restarting Unity, Empty classes using the [Se...
How to reproduce: 1. Open the attached BugSR.zip project 2. Create a new GameObject in the Hierarchy 3. Add "MyBehaviour" Component ... Read more
Crash on Physics2D_CUSTOM_GetIgnoreCollision when checking Physics2D.Get...
Reproduction steps: 1. Open the attached project ("1239208.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2018.3... Read more
Crash when performing step over
Crash when performing step over 1. What happened Attempted to step over: await UniTask.DelayFrame(10); and the editor crashes due t... Read more
[HDRP] Entering Play Mode with HDRP 8.0.1/9.0.0 preview.13 gives StaticL...
Reproduction steps: 1. Open the attached user's project "butterflybroken.zip" 2. In the Project window under "Butterflies" open "But... Read more
[2D][Sprite Atlas] Normal map renders differently with 2D lights when pa...
[2D][Sprite Atlas] Normal map renders differently with 2D lights when packed in sprite atlas Both primary and secondary texture in ... Read more
Detaching and reattaching UnityEditor.UISystemPreviewWindow from Profile...
How to reproduce: 1. Create and open a new Unity project 2. Open Profiler window 3. Scroll down and select UI Details 4. Resize the ... Read more
[2D][Spriteshape] Disabled corner option does not work on existing sprit...
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version Repro Steps: 1. Ope... Read more
[Universal RP] warnings spam console: Property exceeds previous array si...
Steps to repro: 1. open attached repro project (or make a new Universal template project and add some point lights under an empty c... Read more
[Shader Graph] GameObject has black textures when in Scene View Albedo D...
How to reproduce: 1. Open up users attached project 2. Add Scene 'bug' to Hierarchy from Assets 3. Remove the leftover 'Untitled' Sc... Read more
[Animation]Animator component gets stuck on disabled when recording anim...
Animator component gets stuck on disabled state while recording animation until the animation window is closed. This causes an issue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL