Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.3.9f1
2020.2
Issue ID
1238942
Regression
No
Unable to add script properties of a custom Object type to be tracked in the Animation window
How to reproduce:
1. Open the attached project "1238942.zip"
2. Open the "test" scene
3. Open Animation window
4. Select GameObject "Test"
5. In Animation window click "Add Property" and expand "Test Object Ref Script (Script)"
Expected result: all variables, including the ones of type ScriptableObject, MonoBehaviour, and UnityEngine.Object, are shown in a list
Actual result: only variables of type Sprite and float are shown in a list
Reproducible with: 2018.4.22f1, 2019.3.12f1, 2020.1.0b6, 2020.2.0a8
Workaround: using Animation Events bypasses these limitations
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note:
Cosmetic fix, low priority. We only support Sprite objects at the moment