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Unity Editor exits fullscreen mode when Layout is changed
How to reproduce: 1. Open "1232706" project 2. Make sure you have Unity Editor maximized 3. Go to Window -> Layouts and select any L... Read more
[HDRP] ArgumentNullException and NullReferenceException errors are throw...
-ArgumentNullException and NullReferenceException errors are thrown on removing Camera Component from its preset asset. -MissingRefe... Read more
[HDRP] Game view window become lit when mouse over and out on the game v...
-Game view window becomes lit/Auto Exposure effects when mouse over and out on the game view after setting Camera Background Type to... Read more
[VFX Graph] Debug modes are able to overwrite the capacity on locked ass...
Simple Particle System and Swarm Particle System can not be used again once its capacity set to 0 in Efficiency debug mode when you ... Read more
[URP] "Volume Override" window doesn't disappear when clicked on the oth...
In the Post-process Volume gameobject when A property is tried to override by selecting "Add Override" button in the inspector tab,... Read more
[HDRP][macOS] Unity crashes when changing Device to Use setting from Aut...
To reproduce: 1. Open Unity and create an HDRP New Project 2. Open Unity > Preferences... 3. Go to General tab 4. In Device to Use ... Read more
Inspector window stays below the limit when Custom window width is decre...
How to reproduce: 1. Open "1235537" project 2. Expand the Canvas GameObject 3. Select the Image GameObject 4. Open the Github window... Read more
Button click region is offset when the UI scaling is higher than 100%
How to reproduce: 1. Open the "SampleScene" scene in the attached "imguibug.zip" project 2. Change the UI scaling to 125% in Prefere... Read more
Unpack prefab variant loses all references to the prefab
How to reproduce: 1. Open the "TestPrefabVariantUnpack" project 2. Open "SampleScene" from Assets > Scenes folder 3. Select "Referen... Read more
Object is rendered behind a background camera when primary Camera.target...
How to reproduce: 1. Open user's attached "CameraRenderProblem" project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL