Search Issue Tracker
Fixed in 10.0.X
Votes
0
Found in [Package]
9.0.0
Issue ID
1241173
Regression
Yes
[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0
Steps to reproduce:
1) Open attached project or create a new one with mesh decals in it (Simply create an HDRP/Decal material and apply it directly to a 3D object)
2) Build and run on PS4
3) Observe that mesh decals have empty tiles in them
Expected results: should not have those gaps.
Note: Happens both on default shader and SG master node. Regular decals are fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment