Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4
2018.4
2019.3
2020.1
2020.1.0b4
2020.2
Issue ID
1233702
Regression
No
Custom model has incorrect naming scheme when imported into Unity
How to reproduce:
1. Create and open a new project
2. Import the attached 'TestModel.FBX' model into the project
Expected result: model has three objects named 'Laser', 'Laser_Glow' and 'Laser_Root'
Actual result: model has three objects named 'Laser 1', 'Laser_Glow' and 'Laser_Root'
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a18