Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4
2018.4
2019.3
2020.1
2020.1.0b4
2020.2
Issue ID
1233702
Regression
No
Custom model has incorrect naming scheme when imported into Unity
How to reproduce:
1. Create and open a new project
2. Import the attached 'TestModel.FBX' model into the project
Expected result: model has three objects named 'Laser', 'Laser_Glow' and 'Laser_Root'
Actual result: model has three objects named 'Laser 1', 'Laser_Glow' and 'Laser_Root'
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a18