Search Issue Tracker
Fixed in 1.4.1
Votes
0
Found in [Package]
1.4.0-preview.3, 1.3.2, 1.0.0
Issue ID
1241170
Regression
No
[Timeline] Exception thrown when "New Signal" is created and replaced with existing Signal under Signal Receiver
When two reactions are created and the Signal of the first reaction is replace with the signal of the second reaction then Exception appears in the console, refer attached video.
Steps to repro:
1. Create a new project.
2. Hierarchy > Create > Create Empty
3. Inspector > Add Component > Signal Receiver
4. Add two Reactions
5. Signal dropdown > Create a New Signal for First Reaction
6. Create a New Signal for the second Reaction and Replaced with the first one
Actual Result:
ArgumentException is thrown on creating and replacing Signal with Existed Signal
Expected Result:
New signal is not replaced at all with the signal of previously created Reaction as every Reaction has a unique signal
Note: Signal Receiver is supporting from Unity 2019.1 onwards
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.12f1, 2019.2.13f1, 2019.1.11f1
Package found version: 1.4.0-preview.3, 1.3.2, 1.0.0
Environment:
Windows 10 & macOS 10.14
Stack trace:
ArgumentException: SignalAsset already used.
UnityEngine.Timeline.SignalReceiver.ChangeSignalAtIndex (System.Int32 idx, UnityEngine.Timeline.SignalAsset newKey) (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Runtime/Events/Signals/SignalReceiver.cs:134)
UnityEditor.Timeline.Signals.SignalReceiverItem.UnityEditor.Timeline.Signals.ISignalAssetProvider.CreateNewSignalAsset (System.String path) (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/TreeView/SignalReceiverItem.cs:170)
UnityEditor.Timeline.Signals.SignalUtility.DrawSignalNames (UnityEditor.Timeline.Signals.ISignalAssetProvider assetProvider, UnityEngine.Rect position, UnityEngine.GUIContent label, System.Boolean multipleValues) (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/SignalUtility.cs:46)
UnityEditor.Timeline.Signals.SignalReceiverItem.DrawSignalNameColumn (UnityEngine.Rect rect, System.Single padding, UnityEngine.Timeline.SignalReceiver target, System.Int32 rowIdx) (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/TreeView/SignalReceiverItem.cs:84)
UnityEditor.Timeline.Signals.SignalReceiverItem.Draw (UnityEngine.Rect rect, System.Int32 colIdx, System.Int32 rowIdx, System.Single padding, UnityEngine.Timeline.SignalReceiver target) (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/TreeView/SignalReceiverItem.cs:61)
UnityEditor.Timeline.Signals.SignalReceiverTreeView.RowGUI (UnityEditor.IMGUI.Controls.TreeView+RowGUIArgs args) (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/TreeView/SignalReceiverTreeView.cs:111)
UnityEditor.IMGUI.Controls.TreeView+TreeViewControlGUI.OnContentGUI (UnityEngine.Rect rect, System.Int32 row, UnityEditor.IMGUI.Controls.TreeViewItem item, System.String label, System.Boolean selected, System.Boolean focused, System.Boolean useBoldFont, System.Boolean isPinging) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeViewGUI.DoItemGUI (UnityEngine.Rect rect, System.Int32 row, UnityEditor.IMGUI.Controls.TreeViewItem item, System.Boolean selected, System.Boolean focused, System.Boolean useBoldFont) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeViewGUI.OnRowGUI (UnityEngine.Rect rowRect, UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Boolean selected, System.Boolean focused) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeView.TreeViewWithMultiColumnHeader (UnityEngine.Rect rect) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.IMGUI.Controls.TreeView.OnGUI (UnityEngine.Rect rect) (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.Timeline.Signals.SignalReceiverTreeView.Draw () (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/TreeView/SignalReceiverTreeView.cs:49)
UnityEditor.Timeline.Signals.SignalReceiverInspector.OnInspectorGUI () (at Library/PackageCache/com.unity.timeline@1.4.0-preview.3/Editor/Signals/SignalReceiverInspector.cs:51)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.PopupCallbackInfo:SetEnumValueDelegate(Object, String[], Int32)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment