Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a4
2020.2.0a7
2020.2.0a8
Issue ID
1240613
Regression
Yes
Crash when Scene view Shading Mode is set to Wireframe or Shaded Wireframe and a GameObject with a mesh is present in the scene
How to reproduce:
1. Create a new project
2. Select the "Wireframe" Shading Mode int the dropdown in the top left corner of the Scene view
3. In the Menu bar press GameObject > 3D Object > Cube
Reproducible with: 2020.2.0a4, 2020.2.0a8
Not reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a3, 2020.2.0a9
Notes:
1. Tested on Windows 7 and Linux (Ubuntu 18.04 and KDE Neon 5.18)
2. Not reproducible on Windows 7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a9