Search Issue Tracker

0
votes
Active

Splash screen resources are not unloaded from memory

Graphics - General

-

Sep 23, 2019

-

Version/s: 2018.4, 2019.3, 2020.1

How to reproduce: 1. Open the attached project (1186265test.zip) 2. Build and run the project (make sure Development Build is enable... Read more

0
votes
Fix In Review

Cut action is canceled after switching between scene and prefab modes

Scene Hierarchy

-

Feb 13, 2020

-

Version/s: 2020.1.0a19

Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce: - Create a new Project - Open sampl... Read more

0
votes
By Design

[IL2CPP] Standalone build fails with "error LNK2001: unresolved external...

IL2CPP

-

Jan 21, 2020

-

Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open the attached project ("case_1213597-Everyday_Life_Edengrall.zip") 2. Make sure that Scripting Backend is s... Read more

0
votes
Fix In Review

[Metal only] Crash when create CubemapArray with TextureFormat.YUY2

MacOS

-

Feb 13, 2020

-

Version/s: 2018.4, 2019.3.0f6

Very similar to this case 1214115 but with CubemapArray var cmapArray = new CubemapArray(32, 2,TextureFormat.YUY2, false); Steps: ... Read more

0
votes
Active

[HDRP] Template project has emissive wood material

HD RP

-

Feb 13, 2020

-

Version/s: 2019.3.1f1

This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people ... Read more

0
votes
Active

[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...

IMGUI

-

Feb 13, 2020

-

Version/s: 2019.1.0a10, 2020.1.0a23

[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider hand... Read more

0
votes
Fix In Review

Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...

Animation

-

Feb 09, 2020

-

Version/s: 2017.4, 2018.4, 2019.2.15f1, 2019.3, 2020.1

How to reproduce: 1. Download the tester-attached package(LegacyAnimationCrash.unitypackage) 2. Create a new Unity project 3. Import... Read more

0
votes
Fixed

Surface shader Emission usage does not get detected when set with a spec...

Shaders

-

Feb 07, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more

0
votes
By Design

Modifications to textures with AssetDatabase.ForceReserializeAssets() re...

Asset Import Pipeline

-

Jan 30, 2020

-

Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the project from the attached file "1215741.zip" 2. Expand the TestSquare.png file in the Assets folder 3.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.