Search Issue Tracker
By Design
Votes
1
Found in [Package]
4.2.0
4.3.0-pre.1
Issue ID
OXPB-159
Regression
No
CPU is level 5 when a project with an empty Scene is deployed on Meta Quest 2
How to reproduce:
1. Open the attached project "HighCPUTest.zip"
2. Make sure that Basic OVR Metrics HUD is enabled on Meta Quest 2
3. Build And Run the project on Meta Quest 2
Expected results: "CPU L" is lower than 5
Actual results: "CPU L" is 5
Reproducible with: 4.2.0, 4.3.0-pre.1 2022.3.47f1, 6000.0.21f1)
Could not test with: 2021.3.44f1 (compilation errors in Console window)
Reproducible on: Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
Unity does not set any CPU and GPU levels by default for Meta platforms. Please follow the Meta documentation, they allow the app creator to request what levels they would like the device to run at: https://developers.meta.com/horizon/documentation/unity/os-cpu-gpu-levels/#setting-cpu-and-gpu-levels.