Search Issue Tracker
Not Reproducible
Not Reproducible in 2022.3.X
Votes
0
Found in
2022.3.49f1
Issue ID
UUM-83741
Regression
No
"The layout could not be fully loaded" warning thrown in the Console window when creating new project using Mixed Reality Template
Steps to reproduce:
1. Create a new Unity project using Mixed Reality Template
2. Observe Console window
Actual results: "The layout "/home/ubuntu20-automation/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-2022.dwlt" could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project.
UnityEditor.WindowLayout:LoadDefaultWindowPreferences () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:87)" warning is thrown
Expected results: No warnings are thrown
Reproducible with versions: 2022.3.49f1
Tested on (OS): Ubuntu 20.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note:
After trying a few configurations, I am unable to reproduce the issue. The warning is probably correct in this case: the last time Unity had a chance to fully serialize the layout, it may have contained a window we don't know how to restore. This generally happen with windows who live within a project that are not present / different in a new project.
Resolution Note (2022.3.X):
After trying a few configurations, I am unable to reproduce the issue. The warning is probably correct in this case: the last time Unity had a chance to fully serialize the layout, it may have contained a window we don't know how to restore. This generally happen with windows who live within a project that are not present / different in a new project.