Search Issue Tracker
Fixed in 2022.3.55f1
Fixed in 2022.3.X, 6000.0.X, 6000.0.32f1, 6000.1.0a5
Votes
0
Found in
2022.3.48f1
6000.0.21f1
Issue ID
UUM-83091
Regression
No
EditorApplication.isFocused returns False when entering Play Mode
Steps to reproduce:
1. Open the attached “IN-84819.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window
Expected result: The EditorApplication.isFocused returns True, since it is the focused window
Actual result: The EditorApplication.isFocused returns False
Reproducible in: 2022.3.48f1, 6000.0.21f1
Couldn’t test in: 2021.3.44f1 (because EditorApplication.isFocused does not exist in this stream)
Reproducible on: Windows 11, Windows 10, macOS (Silicon)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
Add comment