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Undo doesn't work for direction in the UI components
Steps to reproduce : - create a Slider or a Scrollbar- change the direction- press ctrl + z and notice it doesn't work Read more
[tvOS] Corridor Lighting Example project is not working on AppleTV with ...
[tvOS] Corridor Lighting Example project is not working on AppleTV with Metal & OpenGLES3 Steps to reproduce: 1. Open new Unity ... Read more
[Retina] Poor Text quality on Retina display using non-native Screen Res...
Reproduction Steps:1. Open User's project2. Make builds resizable (PlayerSettings > Resizable Windows)3. You can use Default Scre... Read more
[DX11][Linear][Canvas] View is darker when build is running in non-nativ...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Build and run it in no-native fullscreen4. Notice that view is da... Read more
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...
Steps to reproduce: 1. Open attached project2. Open scene "Resources/SyncVarDebuggingScene"3. Build and run as host4. In editor star... Read more
[Compiler] Error with no details prevents entering playmode
(Check the attached video to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets->Scenes3. Open any... Read more
Gizmos are Drawn only for the top most Camera
Reproduction steps:1. Open the attached project ("DELETEUnity55.zip") in Unity2. Open the scene Gizmos3. Make sure that the TopCamer... Read more
When scaling camera view which was created by using "Handles.DrawCamera"...
Steps to reproduce:1. Open attached project2. Go to Window -> Test Window3. Start play mode4. Select "Main Camera" gameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject