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A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce:1. Open attached project "RenderIssue.zip"2. Expand Canvas game object and delete one Image for blue material to ... Read more
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFrom...
How to reproduce:1. Open the attached project2. Open "scene" scene3. Select Directional Light, change Obj Array size to 1 and attach... Read more
Keyframe at frame 0 generated incorrectly when rotating pbject with child
Steps to reproduce:1. Open attach file.2. Open Scenes -> Test scene3. Open animation window pick any frame except frame 0 and rot... Read more
UI Elements in ScrollView repositioned on Android device.
Steps to reproduce:1. Open attached project2. Build on android-UI elements are repositioned incorrectly in ScrollView Expected resul... Read more
Google Play Games Services plugin throws compiler errors on 5.5.0b7, 5.5...
Steps to reproduce:1. Open the project2. Notice that Google Play Games services throws compiler errors in console Expected: freshly ... Read more
Undoing the creation of a custom type gameobject results in a crash
Steps to reproduce:1. Download and open attached project2. In the hierarchy window, Right click--> Tilemap to create the custom t... Read more
If asset bundle scene is loaded with one frame delay, object which uses ...
How to reproduce:1. Open the attached project2. Make a build using the Build->Build with asset bundles menu3. Run TerrainBundle.e... Read more
AudioClip.isPlaying returns false on the second frame when playing clip ...
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Play and wait for scene to pause4. Notice the output in t... Read more
Crash on "RtlLookupFunctionEntry returned NULL function" when clicking o...
To reproduce:1. Open attached project (from Swim.zip)2. Press on any error in a console window. Expected result: You can see informa... Read more
GameObject that changes parents when set to DontDestroyOnLoad becomes mi...
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components