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[VFX Graph] Errors are thrown to the Console when shape nodes contain pa...
How to reproduce: 1. Create a new VFX graph or open the existing one 2. Create 'Cone' node 3. Switch node to World Space 4. Ente... Read more
[VFX Graph] Warnings are thrown to the console when deleting a system, a...
How to reproduce: 1. Create a new VFX and open it 2. Delete Simple Particle System 3. Add Simple Particle System 4. Disable any bloc... Read more
[VFX] Skinned Mesh Sampling Delay
While using in Update or Initialize context, he SMR sampling is one frame late compare to the sampling in output. Expected: - The s... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce: 1. Open the attached package 2. Set Shader Graph to None in Output Mesh 3. Save changes Expected result: Cha... Read more
[Being Backported] AssetBundle.LoadFromFileAsync causes errors when bund...
How to reproduce: 1. Open the user’s attached project 2. Open scene Scenes/SampleScene 3. Go to Tools -> Build Asset Bundles 4. ... Read more
[Android] "libGLESv2_adreno.so" crash in a game when Graphics API is "Op...
How to reproduce: 1. Open project "IT New 0.7.1 - 2020.23.7f1 Rebuild.zip" 2. Go to Build Settings and build for Android 3. Deploy t... Read more
[Vulkan] Build freezes for several seconds on launch when using HDRP
How to reproduce: 1. Open attached project "MaterialTest.zip" 2. Build the project 3. Launch the build 4. Open the Player.log Expec... Read more
Baking ETA and bake performance stats are not shown when Progressive Upd...
Steps to reproduce: # Open any existing project, or download the one attached (BakingETABug01.zip) # In the Lighting window, make s... Read more
Particle System bounds computed incorrectly when shape set to SkinnedMes...
How to reproduce: 1. Open the user's attached "PSBoundsShapeRepro.7z" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. ... Read more
Width of Line Renderer becomes inconsistent when a 90 degree angle is fo...
How to reproduce: 1. Open QA-supplied project 2. Load scene "repro" 3. Observe Scene view 4. (Optional) Adjust the X coordinate of E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname