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0
votes
Fixed

[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false

XR

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Jan 29, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

Repro steps: 1. Open attached project 2. Build and Run on Quest/Go 3. Observe the log Actual: XRDevice.isPresent always returns fa... Read more

0
votes
Active

[XR Interaction Toolkit][Oculus Go] ControllerManager errors on only one...

XR

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Dec 30, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a17

Repro steps: 1. Open attached project 2. Build and Run on Oculus Go 3. Observe the logcat and the game view Actual: One controller... Read more

0
votes
By Design

[OSX] Input.GetKey() fails to detect keyboard input.

MacOS

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Feb 13, 2020

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Version/s: 2020.1.0a23

The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are: - Input.GetKey - Input.G... Read more

0
votes
Active

[XR Interaction Toolkit][Oculus Quest] ControllerManager errors when cle...

XR

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Dec 31, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a17

Repro steps: 1. Open attached project 2. Build and Run on Oculus Quest 3. Head over to the UIArea 4. Click the top button Actual: ... Read more

0
votes
Won't Fix

The last accessed path of the project is shown when adding Package from ...

Project Browser

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Feb 11, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Create a new project 2. Open the Package Manager 3. Press "+" in the top left corner of Package Manager Window ... Read more

1
votes
Active

SetCameraCullingPlane() does not modify the Plane index

Camera

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Feb 04, 2020

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Version/s: 2019.2.19f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached (CameraProperties.zip) project 2. Open the "SampleScene" Scene 3. Enter the Playmode -> see t... Read more

0
votes
By Design

Scriptable Object retains private bool value when recompiling scripts

Scripting

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.2.20f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1218346.zip' project 2. In the Project browser select 'CustomAsset' and clear the Co... Read more

4
votes
Active

Scene.IsSubScene returns a different result when called in the Build

Scene Management

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Feb 13, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window's ... Read more

0
votes
Won't Fix

[Windows] Menu Item entries are limited to 1000

UI Toolkit

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Feb 13, 2020

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Version/s: 2017.4, 2018.4, 2018.4.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1219404.zip' project 2. In the Editor select 'Menu' and scroll to the end Expected ... Read more

0
votes
Won't Fix

GameObject with Standard Transparent Shader gets brighter when it's in t...

Shaders

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Jan 31, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. in Game View, inspect the "Tr... Read more

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