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4
votes
Active

Scene.IsSubScene returns a different result when called in the Build

Scene Management

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Feb 13, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window's ... Read more

0
votes
Won't Fix

[Windows] Menu Item entries are limited to 1000

UI Elements

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Feb 13, 2020

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Version/s: 2017.4, 2018.4, 2018.4.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1219404.zip' project 2. In the Editor select 'Menu' and scroll to the end Expected ... Read more

0
votes
Active

GameObject with Standard Transparent Shader gets brighter when it's in t...

Shaders

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Jan 31, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. in Game View, inspect the "Tr... Read more

0
votes
Active

[DeployManagement] Graphics API list is unable to refresh on resetting P...

Deployment Management

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Feb 14, 2020

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Version/s: 2019.3.2f1

Unable to remove any Graphics APIs which have been added to the list on clicking "-" button after resetting Player Settings. It is... Read more

0
votes
Active

Crash in mono_method_signature when virtual method is used on Serialize ...

Mono

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Feb 05, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open "SampleScene" Scene in the attached "1217134.zip" project 2. Enter Play Mode Expected result: Prints a me... Read more

1
votes
Active

Pasting or duplicating an object in Hierarchy results in all active scen...

Scene Management

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Feb 13, 2020

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Version/s: 2019.3.0f3, 2019.3.1f1, 2020.1

How to reproduce: 1. Open attached project "TestProject.zip" 2. In Hierarchy window, observe that two scenes are opened 3. In Sampl... Read more

0
votes
Active

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Rendering

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more

0
votes
Fix In Review

[macOS] Clicking the 'Overrides' button for Prefabs crashes the Editor w...

MacOS

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Feb 12, 2020

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Version/s: 2019.3.0a10, 2019.3.0f6, 2020.1

How to reproduce: 1. Open user-submitted project (OverridesStressTest) 2. Open the SampleScene 3. Select the 'ManyChildren' GameObje... Read more

0
votes
Fixed

[iOS] Safe area resets to zeros after custom view is presented on iOS 13

iOS

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Oct 10, 2019

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Version/s: 2018.4, 2018.4.10f1

Steps to reproduce: 1. Open attached "CustomViewRepro.zip" project 2. Build for iOS and deploy the Xcode project to the iOS device 3... Read more

0
votes
Active

[UIElements Runtime] Newline symbols are not supported/recognized when u...

UI Elements

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Feb 14, 2020

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Version/s: 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project's "case_1219658-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Game V... Read more

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