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Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
*Steps to reproduce:* 1. Open the provided project which contains basic UI Toolkit UI 2. Run a D3D12 player 3. Observe the ... Read more
Virtual Mouse occasionally displays errors in the Console when the GameO...
How to reproduce: 1. Open the attached “IN-84263” project 2. Open the “SampleScene” 3. Enter Play mode 4. Press “Space” a few ti... Read more
"Additional Lights Cookie Format (ColorLow) is not supported by the plat...
*Steps to reproduce:* 1. Create a new Project using Mixed Reality Template 2. Observe the Console *Actual results:* "Additional... Read more
Lighting Window open reference button links to documentation for wrong E...
*Steps to reproduce:* # Open a Unity project # Open the Lighting Window via Window > Rendering > Lighting # At the top right o... Read more
IL2CPP metadata allocates more memory when testing with 2022.3 compared ...
Reproduction steps: 1. Open project 2. Switch to iOS 3. In Player settings, select IL2CPP (Edit > Project Settings > Player) 4. ... Read more
[UI] Hover behaviour on Lighting Window toolbar icons is barely noticeable
*Steps to reproduce:* # Open a Unity project # Open the lighting window via Window > Rendering > Lighting # At the top right o... Read more
"Unexpected transport error from import worker 0. code=2 error=End of fi...
*Steps to reproduce:* 1. Create a new FPS Microgame Template Project 2. Observe the console *Actual results:* "Unexpected trans... Read more
The Object is not attached/assigned when assigning an Object to a Timeli...
How to reproduce: 1. Open the attached project "ExposeReferenceDebugModeWithLibrary.zip" 2. Select Assets/3-LerpMoveObject/LerpMov... Read more
The pixel artifacts appear when there are 33+ lights in the scene using ...
How to reproduce: 1. Open the “ReproLightsProject“ 2. Open the “LightPixelRepro“ scene 3. Observe the Game view Expected resul... Read more
Crash when undoing added clips that are currently playing in the Audio R...
*Steps to reproduce:* # Create and open an empty project. # Import some audio clips. # Create an Audio Random Container (Asset... Read more
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