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0
votes
Active

Applying duplicate Dependencies in Package Manifest throws “ArgumentExce...

Packman

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Jan 19, 2026

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Version/s: 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Steps to reproduce:1. Create new Unity project2. Open Package Manager3. Create a new Package4. Select to edit new Package Manifest i... Read more

0
votes
Fixed

[WebGL + OSX] copy & paste for input broken

WebGL

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Jan 19, 2016

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Version/s: 5.4.0b2

-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more

0
votes
Fixed

Unsafe code with byte* fails to compile

IL2CPP

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Jun 05, 2015

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Version/s: 5.0.2p4

Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

-

Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed

[Android] Crash when calling "Finish()" on an Android activity from a Un...

Mobile

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Aug 29, 2019

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Version/s: 2019.3.0a12, 2020.1

Reproduction steps:1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-un... Read more

0
votes
Duplicate

[Mac][Packman] Package list disappears on clicking on Packages when filt...

Packman

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Sep 06, 2019

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Version/s: 2019.3.0b2

Package list disappears on changing package view filter from 'All Packages' to 'In project' or vice-a-versa when packman window is n... Read more

0
votes
Active

Crash with multiple stack traces when exiting Play mode on a scene with ...

Entity Component System (ECS)

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Jan 06, 2026

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Version/s: 6.5.0

How to reproduce:1. Open the attached “IN-128408” project2. Open the “InMap” scene3. Enter Play mode4. Exit Play mode5. Observe the ... Read more

0
votes
Fixed

[URP] Custom Renderer Feature is not being serialized

Package: Scriptable Render Pipeline Universal

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Nov 05, 2019

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Version/s: 7.1.2

Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more

1
votes
By Design

[iOS] Texture on device takes more memory than it should

iOS

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Mar 10, 2016

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Version/s: 5.3.3f1

To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more

0
votes
Fixed

The “View Guide” link in Adaptive Performance Settings overflows to the ...

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Oct 13, 2025

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Version/s: 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more

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