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Roslyn Analyzer Additional Files are reported in the wrong place for loc...
How to reproduce: 1. Open the attached “IN-108832” project 2. Navigate to Edit → Preferences → External Tools 3. Change the “Exte... Read more
[iOS] "EXC_BAD_ACCESS" throw when building a project only with JetBrains...
Steps to reproduce: 1. Open the “ReproProject.zip” project 2. Enable Development Build and Script Debugging in Build Settings 3. ... Read more
Rider Test Explorer does not run tests when they are generated with Test...
Reproduction steps: 1. Open the attached “TestFixtureRiderIssue“ project 2. In the Project window, open the “Assets/Tests/TestScri... Read more
Unit tests fail on System.TypeInitializationException when using the Sta...
How to reproduce: 1. Open the “DllTest_UnityMoq2021.3.29f1.zip“ project 2. Go to Preferences->External Tools->External Script Editor... Read more
"Unloading broken assembly" error appears when opening a project in Safe...
Reproduction steps: 1. Open the attached “Repro“ project in Safe Mode (press the “Enter Safe Mode“ on the pop-up) 2. Observe the Con... Read more
Script breakpoints in Rider don't trigger on IL2CPP builds with Script D...
How to reproduce: 1. Open the user attached project (IL2CPP_Debug.zip) 2. Make sure the Editor's External Script Editor is set to Ri... Read more
Built project connected to Spread Server is not responding when insertin...
How to reproduce: 1. Open the user-attached project “IL2CPPWoes” 2. In the project directory, in the “spread” folder open the spread... Read more
Script breakpoints in Rider don't trigger on IL2CPP builds with Script D...
How to reproduce: 1. Open the user attached project (IL2CPP_Debug.zip) 2. Make sure the Editor's External Script Editor is set to Ri... Read more
[Mobile][Rider] Rider debugger does not hit breakpoints on Mobile builds
Reproduction steps: 1. Download and open the attached "AttachingRiderDebugger.zip" project 2. Open the "MyScript" script and set a b... Read more
Rider does not open the relevant script file when double-clicking an err...
How to reproduce: 1. Open the user's attached project 2. Open the Console (Window -> General -> Console) 3. Double-click the System.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling