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NullReferenceException when exiting PlayMode in test
How to reproduce: 1. Open attached Unity project 2. Open Test Runner window 3. Select PlayMode tests 4. Run tests 5. Observe console... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "GameObject" 4. Notice that it has "Edge... Read more
[iOS] Launch Screen adds custom XIBs, XIBs override Legacy Launch Images...
How to reproduce: 1. Create a new project 2. Build Xcode project using Default settings (iPad and iPhone Launch screen are set to De... Read more
Transform position values are inconsistent with Animator.Root T values
Reproduction steps: 1. Open the attached project ("testRootMotion.zip") 2. Open "SampleScene" 3. Select the character 4. Enter Play ... Read more
[ReflectionProbe] LogStringToConsole when reflection probe is selected
To reproduce: 1. Create new scene 2. Add reflection probe 3. Move it around 4. Notice horrible lag and hundreds of UI messages logge... Read more
NavMeshLinks are not generated when using "Generate Links"
How to reproduce: 1. Open the attached “IN-82178“ project 2. Open the “Gym“ scene 3. Select the “NavMesh“ GameObject in the Hiera... Read more
Crash when closing a new empty project
Create a new project in 2019.3.0f3 with the standard 3d template via the HUB. When the project loads. File > Exit. Notice that Bakin... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
Ray tracing shader warning are never displayed in the inspector
Classic warning like "implicit truncation of vector type" are never reported even when there are also additional shader errors. Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project 2. Open 'WorksNot' scene 3. It has 3 Overlapping buttons 4. Play the scene 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box